// Add keyboard listener onKeyDown(moveShip);
Here’s a content guide to help you understand and complete the exercise on CodeHS. 3.3.6 battleships move codehs
# Boundaries if ship_x < 0: ship_x = 0 elif ship_x + ship_width > get_width(): ship_x = get_width() - ship_width // Add keyboard listener onKeyDown(moveShip)
// Boundary check if (newX < 0) newX = 0; else if (newX + ship.getWidth() > getWidth()) newX = getWidth() - ship.getWidth(); 0) newX = 0
function moveShip(e) key == "ArrowRight") newX += MOVE_STEP;
ship.setPosition(newX, ship.getY()); MOVE_STEP = 15 def on_key_press(key): global ship_x if key == "left": ship_x -= MOVE_STEP elif key == "right": ship_x += MOVE_STEP