3d Sound Example Site

// Create sound source (an oscillator for pure tone) const oscillator = audioCtx.createOscillator(); oscillator.type = 'sine'; oscillator.frequency.value = 440; // A4 note

// Connect: oscillator → panner → destination (speakers/headphones) oscillator.connect(panner); panner.connect(audioCtx.destination); 3d sound example

// Create listener (the "ears") const listener = audioCtx.listener; listener.setPosition(0, 0, 0); // Listener at origin // Create sound source (an oscillator for pure

// Create a panner node for 3D positioning const panner = audioCtx.createPanner(); panner.panningModel = 'HRTF'; // most realistic 3D panner.distanceModel = 'inverse'; panner.refDistance = 1; panner.maxDistance = 10; panner.rolloffFactor = 1; oscillator.type = 'sine'