Anaglyph 3d Video Player For Android -
override fun onSurfaceChanged(gl: GL10?, width: Int, height: Int) GLES20.glViewport(0, 0, width, height)
// Anaglyph fragment shader – Dubois optimized matrix precision mediump float; uniform sampler2D uTexture; // frame from video varying vec2 vTexCoord; void main() vec4 color = texture2D(uTexture, vTexCoord);
vec4 left = texture2D(uTexture, leftCoord); vec4 right = texture2D(uTexture, rightCoord); anaglyph 3d video player for android
override fun onDrawFrame(gl: GL10?) surfaceTexture.updateTexImage() GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT) GLES20.glUseProgram(program) drawQuad()
gl_FragColor = vec4(r, g, b, 1.0);
val mediaPlayer = MediaPlayer().apply setDataSource(videoPath) setSurface(Surface(renderer.getSurfaceTexture())) prepare() start()
The renderer’s SurfaceTexture feeds frames to the shader. Add a setting in UI: override fun onSurfaceChanged(gl: GL10
fun getSurfaceTexture(): SurfaceTexture = surfaceTexture
private fun generateTexture(): Int // ... generate GL_TEXTURE_EXTERNAL_OES texture config: EGLConfig?) program = createProgram(vertexShader
For or full‑frame interlaced – adjust coordinate sampling. 4. Android Renderer Class (Kotlin) class AnaglyphRenderer : GLSurfaceView.Renderer private var textureId = 0 private var program = 0 private lateinit var surfaceTexture: SurfaceTexture private var videoWidth = 0 private var videoHeight = 0 override fun onSurfaceCreated(gl: GL10?, config: EGLConfig?) program = createProgram(vertexShader, fragmentShader) textureId = generateTexture() surfaceTexture = SurfaceTexture(textureId)
