Create impressive effects on any type of channel, and even map them in 2D. Combine an unlimited number of effects with a Super Scene timeline.


Probably the most powerful new feature in Daslight 5
Combine your different scenes on the timelines of a Super Scene and easily create complex and perfectly timed scenes with perfect precision. Change one of the source scenes and your Super Scene will be automatically updated.
Create impressive effects on any type of channel, and even map them in 2D. Combine an unlimited number of effects with a Super Scene timeline.
Control the dimmers of each group directly in the new Live mixer rack. Trigger the strobe, a blinder, change the colour... also from the Live mixer.
Control Dimmer, speed, phase shift, and size directly with the new live rotary encoders available for each scene. Play your scenes forwards, backwards, or both ways. Divide your scenes into segments which can be jumped between with a GO button or BPM.
Synchronize your show with the music BPM using tap-tempo, MIDI clock or Ableton Link. React to the music pulse with line-in audio. Divide scenes into a number of beats of your choice to sync in harmony with tricky tempo’s!
Switch the entire software to mapping mode, allowing you to link any control to your keyboard, MIDI controller, or DMX console in one click!
Set the maximum movement of your fixtures and focus the beams only in the area you want. Also adjust the minimum and maximum dimming of each fixture for your entire show.
Create a custom screen layout to use on a touchscreen, or link with an iPhone, iPad or Android device over WiFi. Perfect for mobile control and for installations.
[YATECH] SuperWeapons=ChronoStormSpecial Your tech center will now have a storm weapon that fires automatically on itself when charged. Step 3: Advanced Prerequisites – The Commander’s Tech Tree Ares allows you to require any combination of structures, not just Prerequisite= . Example: Require two different factories [MyMammothTank] PrerequisiteOverride=GATECH,NAWEAP ; Needs Allied Tech Center AND Soviet War Factory PrerequisiteLists.Count=2 PrerequisiteLists.0=GATECH PrerequisiteLists.1=NAWEAP Now the Mammoth Tank is only buildable if you control both Allied and Soviet tech. Step 4: Dynamic Armor – Commanding the Battlefield Ares introduces Verses extensions and ArmorSet logic. 4.1 Create a New Armor Type [ArmorTypes] 1=FlakProof 2=EnergyShield 4.2 Assign to a Commander Unit [YuriPrime] Armor=EnergyShield 4.3 Create a Weapon That Ignores That Armor [PlasmaCutter] Damage=200 Verses.EnergyShield=200% ; 200% damage vs EnergyShield Verses.FlakProof=50% Verses.Heavy=100% Now you have rock-paper-scissors armor logic beyond the original three types. Step 5: Projectile Trajectories – Advanced Command Ares lets you change how projectiles fly. This is perfect for commander artillery.
[HowitzerShot] Trajectory=Parabolic ; Ares-only Trajectory.Parabolic.High=yes ; High arc Trajectory.Parabolic.Arc=1.5 Your shells will now clear walls and obstacles realistically. When things go wrong (they will), use these Ares tools: ares commander tutorial
[ChronoStormSpecial] UIName=Name:ChronoStorm Name=Chrono Storm IsPowered=true RechargeTime=5.0 Type=MultiMissile ; Ares extends this Type list! Action=ChronoStormCursor SidebarImage=CHRONOSICON ShowTimer=yes DisableableFromShell=yes ; Ares-specific tags: SW.Range=5 SW.AITargeting=Self SW.AutoFire=yes SW.InitialReady=yes Add this to a building (e.g., YATECH - Yuri’s Tech Center): Step 4: Dynamic Armor – Commanding the Battlefield