Batalla Por Terra Apr 2026

// Contar unidades restantes function countUnits(side) let count = 0; for (let i = 0; i < GRID_SIZE; i++) for (let j = 0; j < GRID_SIZE; j++) if (grid[i][j].side === side && grid[i][j].unit !== null) count++; return count;

def __str__(self): return f"self.iconself.type[0]" class LandBattle: def (self, size=8): self.size = size self.grid = [[None for _ in range(size)] for _ in range(size)] self.terrain = [[self.random_terrain() for _ in range(size)] for _ in range(size)] self.current_turn = "attacker" self.setup_armies()

// Renderizar grid function renderGrid() const gridContainer = document.getElementById("battle-grid"); gridContainer.innerHTML = ""; for (let i = 0; i < GRID_SIZE; i++) for (let j = 0; j < GRID_SIZE; j++) const cell = grid[i][j]; const cellDiv = document.createElement("div"); cellDiv.className = `cell $cell.terrain.name === "🌾" ? "plain" : (cell.terrain.name === "🌲" ? "forest" : "hill")`; if (selectedUnit && selectedUnit.x === i && selectedUnit.y === j) cellDiv.classList.add("selected"); let innerHtml = `<div class="unit $cell.side ">$cell.terrain.name</div>`; if (cell.unit) const sideClass = cell.side === "attacker" ? "attacker" : "defender"; innerHtml = `<div class="unit $sideClass">$cell.unit.icon</div> <div class="hp">❤️$cell.unit.hp/$cell.unit.maxHp</div>`; cellDiv.innerHTML = innerHtml; cellDiv.addEventListener("click", (function(x,y) return function() handleCellClick(x,y); ; )(i,j)); gridContainer.appendChild(cellDiv); batalla por terra

def in_range(self, ax, ay, dx, dy, rng): return abs(ax-dx) + abs(ay-dy) <= rng

def random_terrain(self): r = random.random() if r < 0.5: return Terrain.PLAIN elif r < 0.75: return Terrain.FOREST else: return Terrain.HILL "ATACANTE 🔥" : "DEFENSOR 🛡️"`)

// Cambiar turno function endTurn() if (checkVictory()) addLog("⚜️ La batalla ha terminado. Reinicia para seguir jugando."); return; currentTurn = (currentTurn === "attacker") ? "defender" : "attacker"; selectedUnit = null; updateUI(); addLog(`🔄 Turno cambiado: $currentTurn === "attacker" ? "ATACANTE 🔥" : "DEFENSOR 🛡️"`);

def display(self): os.system('cls' if os.name == 'nt' else 'clear') print("\n" + "="*60) print("⚔️ BATALLA POR TIERRA ⚔️".center(60)) print(f"Turno: self.current_turn.upper()".center(60)) print("="*60) print(" " + " ".join(f"j:2" for j in range(self.size))) for i in range(self.size): row_display = f"i:2 " for j in range(self.size): unit = self.grid[i][j] terrain_char = "Plain":"🌾","Forest":"🌲","Hill":"⛰️"[self.terrain[i][j]["name"]] if unit: row_display += f"unit.iconunit.hp:2 " else: row_display += f" terrain_char " print(row_display) print("-"*60) const defenderCount = countUnits("defender")

// Verificar fin de batalla function checkVictory() const attackerCount = countUnits("attacker"); const defenderCount = countUnits("defender"); document.getElementById("attacker-stats").innerText = attackerCount; document.getElementById("defender-stats").innerText = defenderCount; if (attackerCount === 0) addLog("🏆 ¡VICTORIA DEL DEFENSOR! La tierra permanece firme."); return "defender"; if (defenderCount === 0) addLog("🏆 ¡VICTORIA DEL ATACANTE! La tierra es conquistada."); return "attacker"; return null;