
using UnityEngine;
public class PlayerInventory : MonoBehaviour { public void AddItem(string itemName) { // Logic to add item to player's inventory Debug.Log($"Added {itemName} to player's inventory."); } }
public class ShopManager : MonoBehaviour { public void MakePurchase(string item) { // Normally, here you'd have checks for real-money transactions // For a modded free shopping feature, this could be simplified: PlayerInventory.instance.AddItem(item); } }