// Read gem value mov eax, [ptrGems] test eax, eax jz @f mov eax, [eax+08] // Offset to gem value mov [someAddress+4], eax @@: jmp returnHere
// Hook into game loop (example address - change!) // Find a stable code location that executes often alloc(hookLocation, 10) label(originalBytes) originalBytes: readmem(0xGameLoopAddress, 5) // REPLACE with actual game loop Cheat Engine Idle Skilling
I'll help you create a for Idle Skilling in Cheat Engine. Deep Features allow you to find values that change based on game logic even if the direct memory address changes. // Read gem value mov eax, [ptrGems] test
ptrGems: dd 0x87654321 // Replace with your gems pointer ptrCoins: dd 0x12345678 // Replace with your base
// Replace with YOUR pointer path (example below) // Find your own using Pointer Scanner! ptrCoins: dd 0x12345678 // Replace with your base pointer
-- Idle Skilling Deep Feature: Coins + Gems + Souls -- Works across game restarts [ENABLE] // Allocate memory for our deep feature alloc(DeepFeature, 1024) label(ptrCoins) label(ptrGems) label(ptrSouls) label(returnHere)