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| Area | Early Access Launch (July 2022) | Full Release (Aug 2024) | | :--- | :--- | :--- | | | Simple priority list (1-5) | Condition-based: "If fish < 20, then fish" | | Thermal view | None (players guessed) | Color-coded heat map overlay | | Tutorial | Text pop-ups | Interactive scenario "Teach a Child to Fish" | | Performance | 30 FPS at 8 clanfolk | 60 FPS at 20 clanfolk (multi-threaded pathfinding) |

| Update | Feature | Player Problem Solved | | :--- | :--- | :--- | | | Room-based temperature + multi-tile doors/windows | Previously, a single wall hole froze entire buildings. Rooms allowed micro-climate management. | | v0.9 "Hiring & Helping" | Paid laborers (not clan members) | Small clans died to random events. Hirelings provided buffer without breaking lineage focus. | | v1.0 RC (Aug 2024) | Legacy system + heirlooms | No endgame goal. Legacy gave long-term purpose: raise a child to inherit a masterwork tool. |

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| Area | Early Access Launch (July 2022) | Full Release (Aug 2024) | | :--- | :--- | :--- | | | Simple priority list (1-5) | Condition-based: "If fish < 20, then fish" | | Thermal view | None (players guessed) | Color-coded heat map overlay | | Tutorial | Text pop-ups | Interactive scenario "Teach a Child to Fish" | | Performance | 30 FPS at 8 clanfolk | 60 FPS at 20 clanfolk (multi-threaded pathfinding) |

| Update | Feature | Player Problem Solved | | :--- | :--- | :--- | | | Room-based temperature + multi-tile doors/windows | Previously, a single wall hole froze entire buildings. Rooms allowed micro-climate management. | | v0.9 "Hiring & Helping" | Paid laborers (not clan members) | Small clans died to random events. Hirelings provided buffer without breaking lineage focus. | | v1.0 RC (Aug 2024) | Legacy system + heirlooms | No endgame goal. Legacy gave long-term purpose: raise a child to inherit a masterwork tool. | Clanfolk Early Access

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