Confined Town -finished- - Version- Week 3 Apr 2026

Week 4 — external beta with a small streamer cohort, focusing on save-game stability and localization for the “resignation” dialogue tree. End of Report.

The three weeks of “finishing” work have successfully transformed a functional but shallow concept into a psychologically oppressive yet compelling experience. The remaining issues are cosmetic or minor audio glitches. The core loop — discovering that the real confinement is social and psychological, not physical — is now fully realized.

| Metric | Week 2 Score | Week 3 Score | Delta | Status | | :--- | :--- | :--- | :--- | :--- | | | 7.2 | 9.1 | ▲ +1.9 | Exceeds target | | Frustration (not difficulty) | 6.8 (too high) | 4.2 | ▼ -2.6 | Improved, but monitor | | Desire to “escape” (narrative hook) | 8.5 | 9.4 | ▲ +0.9 | Excellent | | Bug encounter rate (per hour) | 2.1 | 0.4 | ▼ -1.7 | Near gold standard | | Completion rate (main arc) | 84% | 91% | ▲ +7% | Positive trend |