Counter Blox Remastered All Skins Script [Hot]

Counter Blox Remastered (CBR) is one of the most popular Roblox first-person shooter games, heavily inspired by Counter-Strike: Global Offensive (CS:GO). Players can unbox, trade, and equip weapon skins to customize their experience. However, some players seek shortcuts to unlock every skin without spending in-game currency or Robux. This has led to the rise of so-called “All Skins Scripts.” What Is an “All Skins Script”? An All Skins Script is a piece of code (usually written in Lua, Roblox’s scripting language) that players inject into the game using third-party exploit tools like Synapse X, Krnl, or Script-Ware. In theory, the script overrides the game’s local inventory system, making it appear as if you own every weapon skin—including rare, limited, or crate-exclusive items.

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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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