Hood Swag Mode Script: Da
-- Swag anim local animTrack = hum:LoadAnimation(Instance.new("Animation")) animTrack.AnimationId = "rbxassetid://507769272" -- dance 2 (change if needed)
screenGui.Parent = game.CoreGui frame.Parent = screenGui frame.Size = UDim2.new(0, 150, 0, 50) frame.Position = UDim2.new(0.5, -75, 0.85, 0) frame.BackgroundColor3 = Color3.fromRGB(0,0,0) frame.BackgroundTransparency = 0.3 Da Hood Swag Mode Script
-- Speed loop game:GetService("RunService").RenderStepped:Connect(function() if swagActive and hum and hum.Parent then hum.WalkSpeed = 20 -- default 16 hum.JumpPower = 55 elseif hum and not swagActive then hum.WalkSpeed = 16 hum.JumpPower = 50 end end) -- Swag anim local animTrack = hum:LoadAnimation(Instance
-- UI local screenGui = Instance.new("ScreenGui") local frame = Instance.new("Frame") local toggleBtn = Instance.new("TextButton") 50) frame.Position = UDim2.new(0.5
local swagActive = false
toggleBtn.Parent = frame toggleBtn.Size = UDim2.new(1,0,1,0) toggleBtn.Text = "SWAG MODE: OFF" toggleBtn.BackgroundColor3 = Color3.fromRGB(255,85,85)
This is a perfect use-case for a Makefile – see https://github.com/brunns/cheatsheets/blob/master/Makefile for an example of the kind of thing I mean.
Also, don’t forget the –reference-doc flag if you want to automate some of the styling .
For a moment there I thought “Pandoc? Org-mode exports directly to Word, after all, with a decent template feature to boot.”
Will this work if I have figures and equations?