Daybreak 2 New Script Page
// Call async function async func example() await delayed_message("Hello after 1 sec", 1000)
The new script uses event listeners instead of polling. Daybreak 2 New Script
// Events on_event("name", func(data) ... ) emit_event("name", payload) // Call async function async func example() await
// While let cooldown = 10 while (cooldown > 0) cooldown-- Example: A Complete Daybreak 2 Mod Script //
// For-each for (let item in items) console.log(item)
// Override stamina drain on_event("before_stamina_drain", func(event) event.cancel = true // prevent drain console.debug("Stamina drain blocked") )
| Problem | Likely Cause | Solution | |---------|--------------|----------| | Unexpected token '{' | Using var or # | Replace with let and // | | none is not an object | Old null reference | Check for if (value == none) | | await is only valid in async func | Missing async before func | Add async func | | Script runs once then stops | No event loop | Add while (true) await sleep(1) if needed | 11. Example: A Complete Daybreak 2 Mod Script // Infinite Stamina Mod for Daybreak 2 let player = none async func on_game_start() player = get_object_by_tag("player") if (player == none) console.error("Player not found!") return