public void startApp() running = true; gameThread = new Thread(this); gameThread.start();
// Game states private static final int STATE_MENU = 0; private static final int STATE_PLAYING = 1; private static final int STATE_WIN = 2; private static final int STATE_GAME_OVER = 3; private int gameState = STATE_MENU;
// Place player at (1,1) map[1][1] = TILE_PLAYER; playerX = 1; playerY = 1;
// Map dimensions private static final int WIDTH = 15; // 15 tiles wide private static final int HEIGHT = 12; // 12 tiles high private static final int TILE_SIZE = 20; // 20x20 pixels (20*15=300, 20*12=240)
private void drawGame(Graphics g) // Draw map for (int y = 0; y < HEIGHT; y++) for (int x = 0; x < WIDTH; x++) int px = x * TILE_SIZE; int py = y * TILE_SIZE;
private void generateRandomLevel() // Fill with walls for (int y = 0; y < HEIGHT; y++) for (int x = 0; x < WIDTH; x++) map[y][x] = TILE_WALL;
class GameCanvas extends Canvas private int menuSelection = 0;
private void drawGameOver(Graphics g) g.setColor(0, 0, 0); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(255, 0, 0); g.drawString("GAME OVER", getWidth()/2, 80, Graphics.HCENTER); g.setColor(255, 255, 255); g.drawString("Press * to restart", getWidth()/2, 150, Graphics.HCENTER);
private void movePlayer(int dx, int dy) newY < 0
protected void keyPressed(int keyCode) if (gameState == STATE_MENU) keyCode == KEY_POUND) newGame(); else if (gameState == STATE_PLAYING) int action = getGameAction(keyCode); if (action == Canvas.UP) movePlayer(0, -1); else if (action == Canvas.DOWN) movePlayer(0, 1); else if (action == Canvas.LEFT) movePlayer(-1, 0); else if (action == Canvas.RIGHT) movePlayer(1, 0); else if (keyCode == KEY_STAR) restartGame(); else if (gameState == STATE_WIN
/* * Diamond Rush for Nokia X2-01 (320x240) * Controls: 2=Up, 8=Down, 4=Left, 6=Right, 5=Pick Diamond, * = Restart * Goal: Collect all diamonds to unlock the exit door. */ import javax.microedition.lcdui. ; import javax.microedition.midlet. ; import java.util.Random;
private void restartGame() newGame();
private void newGame() generateRandomLevel(); diamondsCollected = 0; exitOpen = false; gameState = STATE_PLAYING;
Save the code as DiamondRush.java , compile with WTK (Wireless Toolkit), and package as a .jar file.
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Diamond Rush Game For Nokia X2-01 320x240 Apr 2026
public void startApp() running = true; gameThread = new Thread(this); gameThread.start();
// Game states private static final int STATE_MENU = 0; private static final int STATE_PLAYING = 1; private static final int STATE_WIN = 2; private static final int STATE_GAME_OVER = 3; private int gameState = STATE_MENU;
// Place player at (1,1) map[1][1] = TILE_PLAYER; playerX = 1; playerY = 1;
// Map dimensions private static final int WIDTH = 15; // 15 tiles wide private static final int HEIGHT = 12; // 12 tiles high private static final int TILE_SIZE = 20; // 20x20 pixels (20*15=300, 20*12=240) diamond rush game for nokia x2-01 320x240
private void drawGame(Graphics g) // Draw map for (int y = 0; y < HEIGHT; y++) for (int x = 0; x < WIDTH; x++) int px = x * TILE_SIZE; int py = y * TILE_SIZE;
private void generateRandomLevel() // Fill with walls for (int y = 0; y < HEIGHT; y++) for (int x = 0; x < WIDTH; x++) map[y][x] = TILE_WALL;
class GameCanvas extends Canvas private int menuSelection = 0; public void startApp() running = true; gameThread =
private void drawGameOver(Graphics g) g.setColor(0, 0, 0); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(255, 0, 0); g.drawString("GAME OVER", getWidth()/2, 80, Graphics.HCENTER); g.setColor(255, 255, 255); g.drawString("Press * to restart", getWidth()/2, 150, Graphics.HCENTER);
private void movePlayer(int dx, int dy) newY < 0
protected void keyPressed(int keyCode) if (gameState == STATE_MENU) keyCode == KEY_POUND) newGame(); else if (gameState == STATE_PLAYING) int action = getGameAction(keyCode); if (action == Canvas.UP) movePlayer(0, -1); else if (action == Canvas.DOWN) movePlayer(0, 1); else if (action == Canvas.LEFT) movePlayer(-1, 0); else if (action == Canvas.RIGHT) movePlayer(1, 0); else if (keyCode == KEY_STAR) restartGame(); else if (gameState == STATE_WIN ; import java
/* * Diamond Rush for Nokia X2-01 (320x240) * Controls: 2=Up, 8=Down, 4=Left, 6=Right, 5=Pick Diamond, * = Restart * Goal: Collect all diamonds to unlock the exit door. */ import javax.microedition.lcdui. ; import javax.microedition.midlet. ; import java.util.Random;
private void restartGame() newGame();
private void newGame() generateRandomLevel(); diamondsCollected = 0; exitOpen = false; gameState = STATE_PLAYING;
Save the code as DiamondRush.java , compile with WTK (Wireless Toolkit), and package as a .jar file.