Extreme Race Game Unity Apr 2026
// Create visual indicator MeshRenderer renderer = GetComponent<MeshRenderer>(); if (renderer != null) renderer.material.color = Color.yellow;
void Awake()
public void ApplyBoostEffect(float intensity)
if (Instance == null) Instance = this; else Destroy(gameObject); extreme race game unity
[Header("Vehicle Settings")] public float baseSpeed = 20f; public float maxSpeed = 60f; public float acceleration = 5f; public float turnSpeed = 100f;
void HandleBoost()
public GameObject raceCompletePanel; public Text raceCompleteText; public Text lapCounterText; public Text timerText; public float maxSpeed = 60f
IEnumerator DriftBoostEffect()
private ExtremeRaceController playerController; private List<int> passedCheckpoints = new List<int>();
public void ShakeCamera(float duration, float magnitude) public float acceleration = 5f
public static PostProcessManager Instance;
// Drift variables private bool isDrifting = false; private float driftStartTime; private float currentDriftAngle;
isDrifting = true; driftStartTime = Time.time; // Start drift particles GetComponent<ParticleSystem>().Play(); // Reduce grip temporarily rb.drag = 2f;