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Extreme Race Game Unity Apr 2026

// Create visual indicator MeshRenderer renderer = GetComponent<MeshRenderer>(); if (renderer != null) renderer.material.color = Color.yellow;

void Awake()

public void ApplyBoostEffect(float intensity)

if (Instance == null) Instance = this; else Destroy(gameObject); extreme race game unity

[Header("Vehicle Settings")] public float baseSpeed = 20f; public float maxSpeed = 60f; public float acceleration = 5f; public float turnSpeed = 100f;

void HandleBoost()

public GameObject raceCompletePanel; public Text raceCompleteText; public Text lapCounterText; public Text timerText; public float maxSpeed = 60f

IEnumerator DriftBoostEffect()

private ExtremeRaceController playerController; private List<int> passedCheckpoints = new List<int>();

public void ShakeCamera(float duration, float magnitude) public float acceleration = 5f

public static PostProcessManager Instance;

// Drift variables private bool isDrifting = false; private float driftStartTime; private float currentDriftAngle;

isDrifting = true; driftStartTime = Time.time; // Start drift particles GetComponent<ParticleSystem>().Play(); // Reduce grip temporarily rb.drag = 2f;