Fe Player Lifter Script Here

if humanoid then -- Apply upward velocity to the HumanoidRootPart local rootPart = character:FindFirstChild("HumanoidRootPart") if rootPart then rootPart.Velocity = Vector3.new(rootPart.Velocity.X, upwardVelocity, rootPart.Velocity.Z) end end end

while active[character] do if not isCharacterValid(character) then active[character] = nil break end root.Velocity = Vector3.new(root.Velocity.X, LIFT_FORCE, root.Velocity.Z) task.wait(CHECK_INTERVAL) end end

local function onTouch(otherPart) local character = otherPart.Parent local humanoid = character:FindFirstChild("Humanoid") FE Player Lifter Script

LIFTER.Touched:Connect(function(hit) local char = hit.Parent if isCharacterValid(char) and not active[char] then active[char] = true lift(char) end end)

local function lift(character) local root = character:FindFirstChild("HumanoidRootPart") if not root then return end if humanoid then -- Apply upward velocity to

local function isCharacterValid(character) local humanoid = character:FindFirstChild("Humanoid") return humanoid and humanoid.Health > 0 end

local active = {}

Introduction In Roblox development, creating interactive objects that can lift or move players is a common mechanic for elevators, moving platforms, conveyor belts, or "gravity lift" zones. However, with FilteringEnabled (FE) —now mandatory in all Roblox experiences—you cannot simply move a player’s character from a LocalScript. Any physical interaction must be handled by the server to prevent exploits and ensure all clients see the same behavior.