Fivem Car Key Script File

-- Get vehicle from player's last entered Citizen.CreateThread(function() while true do Citizen.Wait(1000) local ped = PlayerPedId() if IsPedInAnyVehicle(ped, false) then local vehicle = GetVehiclePedIsIn(ped, false) if vehicle ~= currentVehicle then currentVehicle = vehicle local plate = GetVehicleNumberPlateText(vehicle) -- Check if player has key lib.callback.await('carkeys:hasKey', false, plate) hasKey = result if not hasKey then Config.Notify('You do not have the key for this vehicle!', 'error') -- Eject player from driver seat if GetPedInVehicleSeat(vehicle, -1) == ped then TaskLeaveVehicle(ped, vehicle, 0) end else vehicleLocked = false Config.Notify('You have the key for this vehicle', 'success') end end else currentVehicle = nil engineOn = false end end end)

-- Block vehicle start without key (prevent hotwiring) Citizen.CreateThread(function() while true do Citizen.Wait(100) local ped = PlayerPedId() if IsPedInAnyVehicle(ped, false) then local vehicle = GetVehiclePedIsIn(ped, false) local plate = GetVehicleNumberPlateText(vehicle) lib.callback.await('carkeys:hasKey', false, plate) if not hasKey and GetPedInVehicleSeat(vehicle, -1) == ped then SetVehicleEngineOn(vehicle, false, false, true) Citizen.Wait(500) end end end end) Add this item to your items table:

-- Lock/Unlock vehicle with key Citizen.CreateThread(function() while true do Citizen.Wait(0) if IsControlJustPressed(0, 38) and IsControlPressed(0, 21) then -- L key (change in config) local ped = PlayerPedId() local vehicle = GetVehiclePedIsIn(ped, false) if vehicle == 0 then -- Not in vehicle, find nearest vehicle within distance local pos = GetEntityCoords(ped) local vehicle = GetClosestVehicle(pos.x, pos.y, pos.z, Config.InteractDistance, 0, 70) if vehicle ~= 0 then local plate = GetVehicleNumberPlateText(vehicle) lib.callback.await('carkeys:hasKey', false, plate) if hasKey then if GetVehicleDoorLockStatus(vehicle) == 2 then SetVehicleDoorsLocked(vehicle, 1) vehicleLocked = false Config.Notify('Vehicle unlocked', 'success') else SetVehicleDoorsLocked(vehicle, 2) vehicleLocked = true Config.Notify('Vehicle locked', 'info') end else Config.Notify('You don't have the key for this vehicle', 'error') end end else -- Inside vehicle, lock/unlock current vehicle local plate = GetVehicleNumberPlateText(vehicle) lib.callback.await('carkeys:hasKey', false, plate) if hasKey then if GetVehicleDoorLockStatus(vehicle) == 2 then SetVehicleDoorsLocked(vehicle, 1) vehicleLocked = false Config.Notify('Vehicle unlocked', 'success') else SetVehicleDoorsLocked(vehicle, 2) vehicleLocked = true Config.Notify('Vehicle locked', 'info') end end end end end end)

if targetPlayer then local keyItem = string.format('%s_%s', Config.KeyItem, plate) targetPlayer.addInventoryItem(keyItem, 1) TriggerClientEvent('carkeys:keyReceived', targetId, plate) Config.Notify('Key given for vehicle: ' .. plate, 'success') end end) fivem car key script

-- Give a car key to a player RegisterNetEvent('carkeys:giveKey') AddEventHandler('carkeys:giveKey', function(plate, targetId) local src = source local xPlayer = Framework.GetPlayerFromId(src) local targetPlayer = Framework.GetPlayerFromId(targetId)

-- Check if player has key for specific plate lib.callback.register('carkeys:hasKey', function(source, plate) local xPlayer = Framework.GetPlayerFromId(source) local keyItem = string.format('%s_%s', Config.KeyItem, plate) local count = xPlayer.getInventoryItem(keyItem).count return count > 0 end) local Framework = nil local currentVehicle = nil local engineOn = false local vehicleLocked = true local ownedVehicles = {} -- store plate -> hasKey -- Load framework Citizen.CreateThread(function() if Config.Framework == 'esx' then TriggerEvent('esx:getSharedObject', function(obj) Framework = obj end) elseif Config.Framework == 'qb' then Framework = exports['qb-core']:GetCoreObject() end end)

carkeys/ ├── fxmanifest.lua ├── client.lua ├── server.lua ├── config.lua └── html/ (optional – for UI notifications) 🔧 1. fxmanifest.lua fx_version 'cerulean' game 'gta5' author 'YourName' description 'Car Key System for FiveM' version '1.0.0' -- Get vehicle from player's last entered Citizen

-- Distance to interact with vehicle (for remote lock/unlock) Config.InteractDistance = 10.0 local Framework = nil if Config.Framework == 'esx' then TriggerEvent('esx:getSharedObject', function(obj) Framework = obj end) elseif Config.Framework == 'qb' then Framework = exports['qb-core']:GetCoreObject() end

-- Key item name (create this in your database/items) Config.KeyItem = 'car_key'

client_scripts { 'config.lua', 'client.lua' } false) then local vehicle = GetVehiclePedIsIn(ped

-- Engine start keybind (optional) Config.EngineKeybind = 'U'

-- Toggle engine on/off (only if you have key) Citizen.CreateThread(function() while true do Citizen.Wait(0) if IsControlJustPressed(0, 303) then -- U key (change in config) local ped = PlayerPedId() if IsPedInAnyVehicle(ped, false) then local vehicle = GetVehiclePedIsIn(ped, false) local plate = GetVehicleNumberPlateText(vehicle) lib.callback.await('carkeys:hasKey', false, plate) if hasKey then engineOn = not engineOn SetVehicleEngineOn(vehicle, engineOn, false, true) if engineOn then Config.Notify('Engine started', 'success') else Config.Notify('Engine turned off', 'info') end else Config.Notify('You don't have the key!', 'error') end end end end end)

dependencies { 'es_extended' -- or 'qb-core' depending on your framework } Config = {} -- Framework (esx or qb) Config.Framework = 'esx' -- change to 'qb' if using QBCore

-- Notification style Config.Notify = function(msg, type) -- type: 'info', 'error', 'success' -- Change this to your framework's notification if Config.Framework == 'esx' then ESX.ShowNotification(msg) elseif Config.Framework == 'qb' then QBCore.Functions.Notify(msg, type) else print(msg) end end

server_scripts { 'config.lua', 'server.lua' }