Gravity Gun Script Apr 2026
heldObject.useGravity = true; heldObject.drag = 1f; heldObject.velocity = playerCamera.transform.forward * throwForce; heldObject = null; isHolding = false; }
if (Input.GetButton("Fire2")) // Right click hold: Pull object toward you { if (!isHolding) PullObject(); } Gravity gun script
// Rotate object with mouse (optional) float mouseX = Input.GetAxis("Mouse X") * rotationSpeed * Time.deltaTime; float mouseY = Input.GetAxis("Mouse Y") * rotationSpeed * Time.deltaTime; heldObject.transform.Rotate(Vector3.up, mouseX, Space.World); heldObject.transform.Rotate(Vector3.right, mouseY, Space.World); } } heldObject
if (isHolding && heldObject != null) { // Move held object to hold point Vector3 targetPos = holdPoint.position; heldObject.velocity = (targetPos - heldObject.position) * pullForce; heldObject.useGravity = true
void ThrowObject() { if (heldObject == null) return;
using UnityEngine; public class GravityGun : MonoBehaviour { [Header("References")] public Camera playerCamera; public Transform holdPoint; public LayerMask grabbableLayer;
private Rigidbody heldObject; private bool isHolding = false;