import javax.swing.*; import java.awt.*; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.image.BufferStrategy; import java.util.Random;
private class GameKeyListener extends KeyAdapter { @Override public void keyPressed(KeyEvent e) { long currentTime = System.currentTimeMillis(); if (currentTime - lastMoveTime < MOVE_DELAY_MS) return; java games 220x176
public Rectangle getBounds() { return new Rectangle(x, y, SIZE, SIZE); } import javax
gamePanel = new GamePanel(); add(gamePanel); pack(); if (currentTime - lastMoveTime <
public SolidPlayer(int startX, int startY) { this.x = startX; this.y = startY; }