Juegos Para Android Version 4.1.2 <Browser Real>

// Feature: Load game state public String loadGameState(String gameId) return prefs.getString(gameId + "_state", null);

private void controlFPS() try Thread.sleep(17); // ~60 FPS catch (InterruptedException e) e.printStackTrace();

@Override protected void onPause() super.onPause(); gameView.pause(); gameManager.saveGameState(gameId, gameView.getCurrentState()); juegos para android version 4.1.2

@Override protected void onResume() super.onResume(); gameView.resume(); String savedState = gameManager.loadGameState(gameId); if (savedState != null) gameView.restoreState(savedState);

private void draw() if (holder.getSurface().isValid()) Canvas canvas = holder.lockCanvas(); Paint paint = new Paint(); // Clear screen canvas.drawColor(Color.BLACK); // Draw player paint.setColor(Color.RED); canvas.drawCircle(playerX, playerY, 30, paint); // Draw score paint.setColor(Color.WHITE); paint.setTextSize(40); canvas.drawText("Score: " + score, 50, 80, paint); holder.unlockCanvasAndPost(canvas); private void controlFPS() try Thread.sleep(17)

// LibGDX core game class public class MyGame extends Game @Override public void create() setScreen(new GameScreen());

// Feature: Save game state public void saveGameState(String gameId, String state) SharedPreferences.Editor editor = prefs.edit(); editor.putString(gameId + "_state", state); editor.putLong(gameId + "_timestamp", System.currentTimeMillis()); editor.apply(); @Override protected void onPause() super.onPause()

private void update() // Game logic here score++;