This theme will help you make your own escort directory in minutes. Once you install it you'll be ready to go. No need for a lot of configurations, no need for 10 extra plugins, just the theme. We built this theme based on client feedback and we'll continue to update the theme and make it even better.
The theme has 3 user types: Agencies, Independent Escorts & Members. The agency and escort profile names are customizable so you can choose any name you want for them. You can also chose the url structure for the profile pages. This means you can use the theme for other types of directories: photo-models, cam-models, massage parlors etc.
Once you install the theme your visitors will be able to register on your site. Depending on what they want to do on the site they will be able to register as either an agency, an independent escort or a normal member. All user types have different capabilities as described bellow.
All users register and edit their information from the front-end. At no time are they allowed to go in the WordPress dashboard so they will not even know you are using it.
The theme uses WooCommerce for the payments integration. This means you can use any payment processor that has a plugin for the WooCommerce plugin.
You can choose from a wide selection of payment settings. You can set a price for the premium status of an escort, the featured status, agency registration, escort registration, escort added by agency and VIP status for members.
You can choose to put all escort and agency registrations in moderation. The profiles will only become public after an admin activates them. You can also choose to have them become public immediately. Setting a price for the registration will only activate the profiles after payment.
Escorts will be able to register in your escort directory site and add their full details. All escorts will have a profile page where they can add images, a description and a lot more details about themselves, and also their rates and services. All information they add is completely editable by the escorts directly from the front-end of the site.
Agencies can add more than one escort profile. All agencies have their own profile page that will show reviews for that agency and a list of escorts added by that agency. They have the same capabilities as the escorts and on top of that they will be able to edit all the escorts they have added.
Members are the ones who can add reviews to escorts or add reviews to agencies. They can also add escorts to their favorites and view the list in their account. If you activate the VIP member option then you can hide certain information from the escort profiles from the normal members and only VIP members will be able to see them. You can hide all the photos, the contact information or the ability to post a review. VIP members will be able to to all of that.
The admin of the website can edit every escort right from the profile page. The admin can add/delete images, add tours or delete escorts.
We have included a detailed documentation file along with the theme. You will learn what all the settings from the admin pages are used for and how the theme works.
This design choice is revolutionary in its simplicity. It reduces the cognitive load of the game. In riichi mahjong, a game of defense and probability, players must constantly monitor discards (the “river”) and opponent actions. A clunky control scheme would distract from this mental arithmetic. By mimicking the direct manipulation of tiles, Mahjong Wii allows the player to focus on strategy rather than syntax. The satisfying “click” of the remote combined with the visual snap of the tile creates a pseudo-haptic feedback loop that, while not replicating the weight of a real tile, provides a clear and satisfying digital substitute. Mahjong has a notorious reputation in the West for being impenetrable. The complex winning hands (yaku), the concept of furiten (the rule where a player cannot win off a discard they have previously discarded), and the arcane scoring system (han, fu, mangan) often alienate newcomers. Mahjong Wii serves as an exceptional digital tutor.
Mahjong Wii did not sell millions, nor did it launch a thousand imitators in the West. But for the player who sat alone in their living room, remote in hand, listening to the soft digital clack of tiles, it offered something profound: the quiet thrill of a perfect hand, built not by chance, but by calculation. In the history of digital mahjong, Mahjong Wii stands as a testament to the idea that the best interface is the one that disappears, leaving only the game itself. mahjong wii
While the AI cannot replicate the psychological bluff of a human opponent, it excels in providing a consistent, pressure-free environment for practice. The paradox is that the game’s very solitude becomes its strength. It offers a “zen mode” of mahjong, where the player can focus purely on tile efficiency and probability without the social anxiety of slowing down a real-life game. For the intermediate player, defeating the hardest AI on Mahjong Wii provides a genuine sense of mastery, proving that one has internalized the strategic grammar of the game. It transforms the game from a social ritual into a personal discipline. As a Japan-only release (though playable on any region-free Wii via its disc), Mahjong Wii represents a specific cultural artifact: the domestication of a gambling-adjacent pastime into a family-friendly Nintendo product. Nintendo, known for its “blue ocean” strategy of non-violent, inclusive games, sanitizes mahjong. There are no piles of chips, no smoky parlor backgrounds; the visuals are clean, bright, and abstract. This desanitization allows mahjong to sit comfortably next to Brain Age as a cognitive exercise. This design choice is revolutionary in its simplicity
In terms of legacy, Mahjong Wii foreshadows the future of digital tabletop gaming. Before the explosion of Clubhouse Games on the Switch or the online mahjong clients like Mahjong Soul , Mahjong Wii demonstrated that a traditional game could be perfectly adapted to a novel control scheme. It proved that motion controls weren’t just for bowling and tennis; they were ideal for pointing, selecting, and dragging—the fundamental actions of any tile or card game. To dismiss Mahjong Wii as a simple port of an N64 game would be to miss the point. The software may have been the same, but the hardware transformed it. By mapping the intuitive act of pointing to the complex logic of riichi mahjong, Nintendo created an experience that was both accessible and deep. It served as a virtual teacher for the uninitiated, a practice table for the enthusiast, and a proof-of-concept for the viability of abstract strategy games on a console defined by physicality. A clunky control scheme would distract from this
In the sprawling library of the Nintendo Wii, a console defined by its blue glow and revolutionary motion controls, games like Wii Sports and The Legend of Zelda: Twilight Princess dominate the historical narrative. Yet, nestled among the fitness routines and sword fights lies a quieter, more strategic title: Mahjong Wii . Released in Japan in 2008 as part of the Wii de Asobu (Play on Wii) series, this title was a port of the Nintendo 64 game Mahjong Master . At first glance, translating a four-player, tile-based table game rooted in centuries of Chinese tradition to a console built for swinging a remote seems counterintuitive. However, a close examination of Mahjong Wii reveals not a gimmick, but a masterclass in interface design, a cultural bridge, and a surprisingly effective argument for how traditional games can thrive in the digital living room. The Core Innovation: The Pointer as a Fingertip The most immediate challenge for any digital mahjong game is the interface. On a table, a player picks up, discards, and arranges tiles with tactile fluidity. On a standard controller, this often translates to cumbersome menus and d-pad navigation. Mahjong Wii ’s primary triumph lies in its use of the Wii Remote’s pointer functionality. The remote is not swung or shaken; it is pointed at the screen. The cursor acts as a digital finger: hover over a tile to highlight it, press the A button to draw or discard, and drag to rearrange your hand.
The game features a robust tutorial mode that breaks down these concepts interactively, but its most ingenious pedagogical tool is the “Recommended” or “Hint” button. By pressing a button, the game analyzes the current state of the table and highlights which tiles are safest to discard or which tile leads toward a winning hand. For a novice, this is not a cheat; it is a Socratic lesson. Over time, the player internalizes the game’s rhythm—learning to fold their hand when an opponent declares riichi , or recognizing the pattern for a pinfu (all sequences) hand. Mahjong Wii lowers the barrier to entry without diluting the complexity, turning a frighteningly opaque game into a compelling logic puzzle. A major philosophical critique of digital board games is the loss of social context. Mahjong is traditionally a loud, conversational game punctuated by the clatter of tiles and exclamations of “Tsumo!” Mahjong Wii offers a sterile alternative: the silent, AI-driven table. The game features multiple AI opponents with varying difficulty levels, from passive beginners to aggressive, defensive experts.