Vector3 fountain = GetFountainPosition(hero.team); MoveTowards(fountain); if (hero.healthPercent > 0.6f) currentState = AIState.Laning;
hero.assignedLane = lane; hero.currentState = AIState.Laning; hero.MoveTo(GetLanePosition(lane, hero.team));
if (ai.gold >= BuildOrder[ai.nextItemIndex].cost && ai.IsInBase()) ai.BuyItem(BuildOrder[ai.nextItemIndex]); ai.nextItemIndex++; Map Dota 6.85 Ai
public class DotaAIController : MonoBehaviour
// God's Strength if fight starts if (CanCast("God's Strength") && currentState == AIState.TeamFight) CastSpell("God's Strength"); Vector3 fountain = GetFountainPosition(hero
| Difficulty | Reaction Delay | Last Hit Chance | Ability Use Skill | Team Coordination | |------------|----------------|------------------|--------------------|--------------------| | Easy | 0.5 sec | 40% | Basic (spam) | None | | Medium | 0.25 sec | 70% | Smart (combo) | Basic | | Hard | 0.1 sec | 90% | Perfect (dodge) | Full | | Insane | 0.05 sec | 98% | Proactive prediction | Perfect | 8. Event & Ping Responses void OnPlayerPing(Vector3 position, PingType type)
public class AIShopManager
Hero priorityTarget = GetLowestHealthEnemyHero(); if (priorityTarget != null && InRange(priorityTarget)) CastBestSpell(priorityTarget); else MoveTowards(priorityTarget.transform.position);