Metin2 Python Loader <Safe | HANDBOOK>
def _index_pak_file(self, pak_path: Path): """Index files inside a PAK archive""" try: with open(pak_path, 'rb') as f: # Read header header = f.read(4) if header == self.PAK_HEADER: self._parse_pak(f, pak_path) elif header == self.EPK_HEADER: self._parse_epk(f, pak_path) except Exception as e: print(f"Error indexing {pak_path}: {e}")
def search_mobs(self, name: str) -> List[MobInfo]: """Search monsters by name""" name_lower = name.lower() return [mob for mob in self.database.mobs.values() if name_lower in mob.name.lower()] metin2 python loader
def __init__(self, game_path: str, region: GameRegion = GameRegion.GLOBAL): self.game_path = game_path self.region = region self.archive = Metin2Archive(game_path) self.database = None self.resources = None def initialize(self) -> bool: """Initialize the loader and load all game data""" print(f"Initializing Metin2 Loader for {self.region.value} region...") # Load archives if not self.archive.load_archives(): return False # Initialize database self.database = Metin2Database(self.archive) if not self.database.load_all(): print("Warning: Could not load all databases") # Initialize resource manager self.resources = ResourceManager(self.archive) print("Loader initialized successfully!") return True pak_path) elif header == self.EPK_HEADER: self._parse_epk(f
def load_items(self) -> Dict[int, ItemInfo]: """Load item_proto database""" # Try different possible paths possible_paths = [ 'data/item_proto', 'db/item_proto', 'item_proto.txt', 'item_proto.bin' ] for path in possible_paths: data = self.archive.read_file(path) if data: self._parse_items(data) break return self.items name: str) ->
@dataclass class SkillInfo: """Skill information structure""" vnum: int name: str type: int level: int job: int max_level: int cooldown: int mana_cost: int
# Map region string to enum region_map = { 'global': GameRegion.GLOBAL, 'korea': GameRegion.KOREA, 'japan': GameRegion.JAPAN, 'china': GameRegion.CHINA, 'turkey': GameRegion.TURKEY }