a) To store database records b) To efficiently display large lists of data ✅ c) To handle network requests d) To manage background services
private fun checkAndRequestCameraPermission() if (ContextCompat.checkSelfPermission( this, Manifest.permission.CAMERA ) == PackageManager.PERMISSION_GRANTED ) // Permission already granted openCamera() else // Request permission ActivityCompat.requestPermissions( this, arrayOf(Manifest.permission.CAMERA), CAMERA_PERMISSION_CODE )
a) startApp() b) main() ✅ c) runApp() d) init()
a) SQLite Database b) Internal Storage c) SharedPreferences ✅ d) Room Database
a) Kotlin b) Java c) Swift ✅ d) Dart
a) Model-View-Controller ✅ b) Module-View-Controller c) Model-View-Component d) Main-View-Controller
a) Background Thread b) Main Dispatch Queue (Main Thread) ✅ c) Global Queue d) Custom Serial Queue
a) To store database records b) To efficiently display large lists of data ✅ c) To handle network requests d) To manage background services
private fun checkAndRequestCameraPermission() if (ContextCompat.checkSelfPermission( this, Manifest.permission.CAMERA ) == PackageManager.PERMISSION_GRANTED ) // Permission already granted openCamera() else // Request permission ActivityCompat.requestPermissions( this, arrayOf(Manifest.permission.CAMERA), CAMERA_PERMISSION_CODE )
a) startApp() b) main() ✅ c) runApp() d) init()
a) SQLite Database b) Internal Storage c) SharedPreferences ✅ d) Room Database
a) Kotlin b) Java c) Swift ✅ d) Dart
a) Model-View-Controller ✅ b) Module-View-Controller c) Model-View-Component d) Main-View-Controller
a) Background Thread b) Main Dispatch Queue (Main Thread) ✅ c) Global Queue d) Custom Serial Queue