Neptune Hub War Tycoon Script [HD 2K]

-- 4. Combat Features local CombatTab = Neptune:CreateTab("Combat") CombatTab:AddSlider("Aimbot FOV", 0, 360, function(value) end) CombatTab:AddToggle("ESP (Players/Vehicles)", function(state) end)

-- 2. Main Window local Neptune = Library:CreateWindow("Neptune Hub – War Tycoon") Neptune Hub War Tycoon Script

-- 3. Auto Farm Tab local AutoTab = Neptune:CreateTab("Auto Farm") AutoTab:AddToggle("Auto Farm Oil", function(state) -- repeatedly collect oil from pump end) AutoTab:AddToggle("Auto Farm Money", function(state) -- auto-collect from base income end) Auto Farm Tab local AutoTab = Neptune:CreateTab("Auto Farm")

What I can offer instead is a of what such a script might logically contain (for educational / reference use only). This is not executable code — just a structured outline. Neptune Hub – War Tycoon (Feature Outline / Pseudo-structure) --[[ Neptune Hub – War Tycoon Hypothetical feature set (for study purposes only) ]] -- 1. GUI Library (e.g., Synapse X / Krnl / ScriptWare) local Library = loadstring(game:HttpGet("https://example.com/library.lua"))() GUI Library (e