Nico-s | Nextbots Script

-- ----------------------------------------------------------------- -- Core AI loop – runs every tick on the server -- ----------------------------------------------------------------- function ENT:RunBehaviour() while true do -- 1️⃣ Acquire / validate target if not IsValid(self.CurrentTarget) or not self.CurrentTarget:Alive() then self.CurrentTarget = self:FindClosestPlayer() end

-- Pre‑cache the scream sound to avoid hitches util.PrecacheSound(CONFIG.ScreamSound) util.PrecacheSound(CONFIG.FootstepSound) end Nico-s Nextbots Script

-- ----------------------------------------------------------------- -- Optional: footstep sounds – makes the bot feel more alive -- ----------------------------------------------------------------- function ENT:FootStepSound() self:EmitSound(CONFIG.FootstepSound, 70, 100, 0.5, CHAN_AUTO) end Nico-s Nextbots Script

coroutine.yield() end end

-- ----------------------------------------------------------------- -- Cleanup – ensure the entity disappears cleanly -- ----------------------------------------------------------------- function ENT:OnRemove() self:StopMoving() end Nico-s Nextbots Script

-- ----------------------------------------------------------------- -- Called once when the entity is spawned (server side) -- ----------------------------------------------------------------- function ENT:Initialize() -- Model & physics self:SetModel(CONFIG.Model) self:SetHealth(100) self:SetCollisionGroup(COLLISION_GROUP_NPC)