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- Op - Player Kick Ban Panel Gui Script - Fe Ki... «Fully Tested»

-- Fire remote to server game.ReplicatedStorage.KickBanRemote:FireServer("Kick", targetName, reason) end)

remote.OnServerEvent:Connect(function(executor, action, targetName, reason) -- Admin check (server-side for security) local isAdmin = executor:FindFirstChild("Admin") and executor.Admin.Value == true if not isAdmin then return end

-- Simple ban table (use DataStore for real games) local bannedPlayers = {}

banBtn.MouseButton1Click:Connect(function() local targetName = playerNameBox.Text local reason = reasonBox.Text if targetName == "" then return end - OP - Player Kick Ban Panel GUI Script - FE Ki...

closeBtn.MouseButton1Click:Connect(function() gui.Enabled = false end) Create a RemoteEvent in ReplicatedStorage named KickBanRemote . 4. Server Script (in ServerScriptService) This handles the actual kick/ban logic and respects FE.

-- Prevent banned players from re-joining game.Players.PlayerAdded:Connect(function(player) if bannedPlayers[player.UserId] then player:Kick("You are banned from this server.") end end) In a Server Script (or when player joins), give admin status:

-- Example: give admin to a specific user game.Players.PlayerAdded:Connect(function(player) if player.UserId == 123456789 then -- replace with your ID local adminFlag = Instance.new("BoolValue") adminFlag.Name = "Admin" adminFlag.Value = true adminFlag.Parent = player end end) Add a LocalScript in StarterPlayerScripts to open with a key (e.g., "P"): -- Fire remote to server game

-- Server Script: ServerScriptService.KickBanHandler local remote = game.ReplicatedStorage:FindFirstChild("KickBanRemote") if not remote then warn("Missing KickBanRemote in ReplicatedStorage") return end

if action == "Kick" then local kickMsg = string.format("Kicked by %s. Reason: %s", executor.Name, reason) target:Kick(kickMsg) elseif action == "Ban" then -- Ban logic bannedPlayers[target.UserId] = true local banMsg = string.format("Banned by %s. Reason: %s", executor.Name, reason) target:Kick(banMsg) end end)

local target = getPlayerByName(targetName) if not target then warn("Player not found: " .. targetName) return end -- Prevent banned players from re-joining game

KickBanPanel (ScreenGui) MainFrame (Frame) Title (TextLabel) PlayerNameBox (TextBox) ReasonBox (TextBox) KickButton (TextButton) BanButton (TextButton) CloseButton (TextButton) This handles UI events and sends requests to the server.

game.ReplicatedStorage.KickBanRemote:FireServer("Ban", targetName, reason) end)

local function getPlayerByName(name) for _, plr in ipairs(game.Players:GetPlayers()) do if plr.Name:lower() == name:lower() then return plr end end return nil end

-- LocalScript: StarterGui.KickBanPanel.LocalScript local player = game.Players.LocalPlayer local gui = script.Parent local frame = gui.MainFrame local playerNameBox = frame.PlayerNameBox local reasonBox = frame.ReasonBox local kickBtn = frame.KickButton local banBtn = frame.BanButton local closeBtn = frame.CloseButton

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- OP - Player Kick Ban Panel GUI Script - FE Ki...

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