Psnuser.c Apr 2026
// Internal helper prototypes static int validate_token(const char *token); static void generate_session_id(char *out, size_t len); typedef struct char user_id[32]; char online_id[64]; char country[4]; int age; char avatar_url[256]; PsnUser; typedef struct char session_token[128]; time_t expires_at; char ip_address[46]; PsnSession;
int psn_get_friends(PsnFriend *friends, int max_friends) if (!g_is_logged_in 4.7 Trophy Sync Stub int psn_sync_trophies(void) if (!psn_is_session_valid()) return -1; printf("[PSN] Syncing trophies with server... (stub)\n"); return 0; // success
out[len - 1] = '\0';
#include "psnuser.h" #include <stdio.h> int main() psn_init();
void psn_shutdown(void) psn_logout(); printf("[PSN] Clean shutdown complete.\n"); psnuser.c
#include <curl/curl.h> static size_t write_callback(void *data, size_t size, size_t nmemb, void *userp) // Append to response string
PsnFriend buddies[10]; int count = psn_get_friends(buddies, 10); printf("You have %d friend(s) online.\n", count); static void generate_session_id(char *out
| Return code | Meaning | |-------------|--------------------------| | 0 | Success | | -1 | Generic error | | -2 | Invalid credentials | | -3 | Session expired | | -4 | Network error (stub) |
static int validate_token(const char *token) // Dummy check – in real code, compare with server-side signature return (token && strlen(token) > 10); typedef struct char user_id[32]
Then implement psn_login to POST to a local test server. Unit test snippet (using assert) void test_login_logout() psn_init(); assert(psn_login("a@b.com", "1234") == 0); assert(psn_is_session_valid() == 1); psn_logout(); assert(psn_is_session_valid() == 0); psn_shutdown();
static void generate_session_id(char *out, size_t len) const char charset[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; for (size_t i = 0; i < len - 1; i++) out[i] = charset[rand() % (sizeof(charset) - 1)];