Python Library For Metin 2 | POPULAR |
def set(self, name: str, value: Union[str, int]) -> None: """Set field value by name.""" for f in self.fields: if f.name == name: f.value = str(value) return # If field doesn't exist, add it self.fields.append(ProtoField(name, str(value), len(self.fields)))
class ProtoField: """Represents a single field in a proto file line.""" def (self, name: str, value: str, index: int): self.name = name self.value = value self.index = index
def save(self, path: Optional[Union[str, Path]] = None) -> None: """Save quest script.""" out_path = path or self.path out_path.write_text(self.content, encoding='utf-8') class ItemManager: """High-level item management using ProtoFile.""" def (self, proto_path: Union[str, Path]): self.proto = ProtoFile(proto_path) python library for metin 2
def add(self, entry: ProtoEntry) -> None: """Add or replace an entry.""" self.entries[entry.vnum] = entry
def save(self, path: Optional[Union[str, Path]] = None) -> None: """Save proto file back to disk.""" out_path = path or self.path with open(out_path, 'w', encoding='utf-8') as f: for entry in self.entries.values(): f.write(entry.to_line() + "\n") class QuestScript: """Simple representation of a Metin 2 quest script.""" def (self, path: Union[str, Path]): self.path = Path(path) self.content = self.path.read_text(encoding='utf-8', errors='ignore') self.blocks = self._extract_blocks() def set(self, name: str, value: Union[str, int]) ->
# Modify an item if sword: sword.set("price", "5000") sword.set("add_speed", "10") item_proto.save("item_proto_modified.txt")
def __repr__(self): return f"ProtoEntry(vnum=self.vnum, fields=len(self.fields))" class ProtoFile: """Represents a .txt proto file (item_proto, mob_proto, etc.).""" def (self, path: Union[str, Path]): self.path = Path(path) self.entries: Dict[int, ProtoEntry] = {} self._parse() add it self.fields.append(ProtoField(name
def replace_block(self, state: str, new_content: str) -> None: """Replace a state block.""" old_block = f"state state" if old_block in self.blocks: self.blocks[old_block] = new_content self._rebuild_content()
def get_item_name(self, vnum: int) -> Optional[str]: """Get localized name from item proto (assumes 'name' field).""" entry = self.proto.get(vnum) return entry.get("name") if entry else None
# Use high-level manager manager = ItemManager("item_proto.txt") usable_items = manager.list_items_by_type("USE") print(f"Usable items: usable_items[:5]...")
def get(self, vnum: int) -> Optional[ProtoEntry]: """Get entry by vnum.""" return self.entries.get(vnum)