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Realistic: Guns -fps Shooter- Script Pastebin

[Header("Effects")] public Camera playerCamera; public ParticleSystem muzzleFlash; public GameObject impactEffect; public AudioSource shootSound; public AudioSource reloadSound;

void Update() { if (isReloading) return; Realistic Guns -fps Shooter- Script Pastebin

void Start() { currentAmmo = magazineSize; originalCameraY = playerCamera.transform.localEulerAngles.x; } [Header("Effects")] public Camera playerCamera

using UnityEngine; public class RealisticGun : MonoBehaviour { [Header("Weapon Stats")] public float damage = 35f; public float range = 100f; public float fireRate = 600f; // rounds per minute public int magazineSize = 30; public int currentAmmo; public float reloadTime = 2.5f; private bool isReloading = false; public ParticleSystem muzzleFlash

She studied how actual weapons behave: recoil that kicks the camera up, spread that increases with sustained fire, and ammo that doesn’t magically refill on reload.

private float nextTimeToFire = 0f; private float originalCameraY;

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