Roblox Fe Plane Script -r6 R15- 【Windows】

--[[ FE Plane Script - R6 / R15 Compatible Instructions: Insert into a LocalScript inside a Tool or StarterGui. Controls: W/S (Pitch), A/D (Roll), Q/E (Yaw), Space (Throttle Up), Ctrl (Throttle Down) --]] local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local rootPart = char:WaitForChild("HumanoidRootPart")

-- Movement loop game:GetService("RunService").Heartbeat:Connect(function(dt) if not plane or not plane.Parent then return end bodyVel.Velocity = body.CFrame.LookVector * thrust bodyGyro.CFrame = body.CFrame end)

-- Attach to player local weld = Instance.new("WeldConstraint") weld.Part0 = body weld.Part1 = rootPart weld.Parent = body

-- Controls (Bind to UserInputService) local UserInputService = game:GetService("UserInputService") Roblox FE Plane Script -R6 R15-

-- Body movers local bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(4000, 4000, 4000) bodyVel.Parent = body

Take to the Skies: The Ultimate FE Plane Script for R6 & R15 (2025 Guide)

-- Movement variables local thrust = 0 local maxThrust = 200 local turnSpeed = 2 --[[ FE Plane Script - R6 / R15

Drop a comment if you want a missile system or landing gear tutorial!

[Your Date] Category: Scripting / Vehicle Mechanics Game Compatibility: Roblox (PC, Mobile, Console) Avatar Support: R6 & R15 Introduction: Why Your Roblox Game Needs a Plane Let’s face it—walking around the same old grid map gets boring fast. If you are building an open-world RPG, a military combat sim, or even a hangout game, adding flight mechanics instantly raises the bar.

if key == Enum.KeyCode.W then bodyGyro.CFrame = body.CFrame * CFrame.Angles(-turnSpeed, 0, 0) elseif key == Enum.KeyCode.S then bodyGyro.CFrame = body.CFrame * CFrame.Angles(turnSpeed, 0, 0) elseif key == Enum.KeyCode.A then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, 0, turnSpeed) elseif key == Enum.KeyCode.D then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, 0, -turnSpeed) elseif key == Enum.KeyCode.Q then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, -turnSpeed, 0) elseif key == Enum.KeyCode.E then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, turnSpeed, 0) elseif key == Enum.KeyCode.Space then thrust = math.min(thrust + 10, maxThrust) elseif key == Enum.KeyCode.LeftControl then thrust = math.max(thrust - 10, 0) end end) If you are building an open-world RPG, a

UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end local key = input.KeyCode

-- Wings local wing = Instance.new("Part") wing.Size = Vector3.new(6, 0.2, 2) wing.BrickColor = BrickColor.new("Really red") wing.Material = Enum.Material.Metal wing.CanCollide = false wing.Parent = plane

plane.Parent = workspace

-- Main body local body = Instance.new("Part") body.Size = Vector3.new(4, 1, 6) body.Shape = Enum.PartType.Block body.BrickColor = BrickColor.new("Really red") body.Material = Enum.Material.Metal body.CanCollide = false body.Parent = plane

local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(4000, 4000, 4000) bodyGyro.Parent = body

--] local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local rootPart = char:WaitForChild("HumanoidRootPart")

-- Movement loop game:GetService("RunService").Heartbeat:Connect(function(dt) if not plane or not plane.Parent then return end bodyVel.Velocity = body.CFrame.LookVector * thrust bodyGyro.CFrame = body.CFrame end)

-- Attach to player local weld = Instance.new("WeldConstraint") weld.Part0 = body weld.Part1 = rootPart weld.Parent = body

-- Controls (Bind to UserInputService) local UserInputService = game:GetService("UserInputService")

-- Body movers local bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(4000, 4000, 4000) bodyVel.Parent = body

Take to the Skies: The Ultimate FE Plane Script for R6 & R15 (2025 Guide)

-- Movement variables local thrust = 0 local maxThrust = 200 local turnSpeed = 2

Drop a comment if you want a missile system or landing gear tutorial!

[Your Date] Category: Scripting / Vehicle Mechanics Game Compatibility: Roblox (PC, Mobile, Console) Avatar Support: R6 & R15 Introduction: Why Your Roblox Game Needs a Plane Let’s face it—walking around the same old grid map gets boring fast. If you are building an open-world RPG, a military combat sim, or even a hangout game, adding flight mechanics instantly raises the bar.

if key == Enum.KeyCode.W then bodyGyro.CFrame = body.CFrame * CFrame.Angles(-turnSpeed, 0, 0) elseif key == Enum.KeyCode.S then bodyGyro.CFrame = body.CFrame * CFrame.Angles(turnSpeed, 0, 0) elseif key == Enum.KeyCode.A then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, 0, turnSpeed) elseif key == Enum.KeyCode.D then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, 0, -turnSpeed) elseif key == Enum.KeyCode.Q then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, -turnSpeed, 0) elseif key == Enum.KeyCode.E then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, turnSpeed, 0) elseif key == Enum.KeyCode.Space then thrust = math.min(thrust + 10, maxThrust) elseif key == Enum.KeyCode.LeftControl then thrust = math.max(thrust - 10, 0) end end)

UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end local key = input.KeyCode

-- Wings local wing = Instance.new("Part") wing.Size = Vector3.new(6, 0.2, 2) wing.BrickColor = BrickColor.new("Really red") wing.Material = Enum.Material.Metal wing.CanCollide = false wing.Parent = plane

plane.Parent = workspace

-- Main body local body = Instance.new("Part") body.Size = Vector3.new(4, 1, 6) body.Shape = Enum.PartType.Block body.BrickColor = BrickColor.new("Really red") body.Material = Enum.Material.Metal body.CanCollide = false body.Parent = plane

local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(4000, 4000, 4000) bodyGyro.Parent = body