screenGui.Name = "ServerBrowser" screenGui.Parent = player:WaitForChild("PlayerGui")

-- Clean old entries for _, child in ipairs(serverList:GetChildren()) do if child:IsA("TextButton") then child:Destroy() end end

Here’s a comprehensive write-up for a — designed to help players find specific servers (by region, player count, friends, or game mode) beyond Roblox’s default join system. 🖥️ Roblox Server Browser Script – Technical Write-Up 📌 Overview Roblox’s default matchmaking doesn’t provide a classic server browser (like in CS2 , Minecraft , or Battlefield ). This script overrides the teleport process to list available game servers (places/experiences) with filters, ping estimation, and direct join links.

-- Main Frame mainFrame.Size = UDim2.new(0, 500, 0, 600) mainFrame.Position = UDim2.new(0.5, -250, 0.5, -300) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 40) mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = screenGui

-- Status Label statusLabel.Size = UDim2.new(1, 0, 0, 20) statusLabel.Position = UDim2.new(0, 0, 1, -25) statusLabel.Text = "Ready" statusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) statusLabel.BackgroundTransparency = 1 statusLabel.Parent = mainFrame

local yOffset = 0 for _, server in ipairs(servers) do local playing = server.playing local maxPlayers = server.maxPlayers local jobId = server.id local ping = "N/A" local serverButton = Instance.new("TextButton") serverButton.Size = UDim2.new(1, -10, 0, 40) serverButton.Position = UDim2.new(0, 5, 0, yOffset) serverButton.Text = string.format("[%d/%d] JobId: %s", playing, maxPlayers, string.sub(jobId, 1, 12).."...") serverButton.BackgroundColor3 = Color3.fromRGB(50, 50, 60) serverButton.TextColor3 = Color3.fromRGB(255, 255, 255) serverButton.BorderSizePixel = 0 serverButton.Parent = serverList serverButton.MouseButton1Click:Connect(function() statusLabel.Text = "Joining server: " .. jobId TeleportService:TeleportToPlaceInstance(placeId, jobId, player) end) yOffset = yOffset + 45 end

-- Refresh Button refreshBtn.Size = UDim2.new(0, 100, 0, 30) refreshBtn.Position = UDim2.new(1, -110, 0, 35) refreshBtn.Text = "Refresh" refreshBtn.Parent = mainFrame refreshBtn.MouseButton1Click:Connect(function() refreshServers() end)

-- GUI Elements local screenGui = Instance.new("ScreenGui") local mainFrame = Instance.new("Frame") local serverList = Instance.new("ScrollingFrame") local refreshBtn = Instance.new("TextButton") local statusLabel = Instance.new("TextLabel")

local success, data = pcall(function() return HttpService:GetAsync("https://games.roblox.com/v1/games/" .. placeId .. "/servers/Public?limit=100") end)

-- Server List Frame serverList.Size = UDim2.new(1, -10, 1, -70) serverList.Position = UDim2.new(0, 5, 0, 40) serverList.BackgroundColor3 = Color3.fromRGB(40, 40, 50) serverList.BorderSizePixel = 0 serverList.CanvasSize = UDim2.new(0, 0, 0, 0) serverList.ScrollBarThickness = 8 serverList.Parent = mainFrame

-- Toggle GUI with 'B' key UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.B then screenGui.Enabled = not screenGui.Enabled end end)

if not success then statusLabel.Text = "Failed to fetch. Try again." return end

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Roblox — Server Browser Script

screenGui.Name = "ServerBrowser" screenGui.Parent = player:WaitForChild("PlayerGui")

-- Clean old entries for _, child in ipairs(serverList:GetChildren()) do if child:IsA("TextButton") then child:Destroy() end end

Here’s a comprehensive write-up for a — designed to help players find specific servers (by region, player count, friends, or game mode) beyond Roblox’s default join system. 🖥️ Roblox Server Browser Script – Technical Write-Up 📌 Overview Roblox’s default matchmaking doesn’t provide a classic server browser (like in CS2 , Minecraft , or Battlefield ). This script overrides the teleport process to list available game servers (places/experiences) with filters, ping estimation, and direct join links.

-- Main Frame mainFrame.Size = UDim2.new(0, 500, 0, 600) mainFrame.Position = UDim2.new(0.5, -250, 0.5, -300) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 40) mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = screenGui Roblox SERVER BROWSER SCRIPT

-- Status Label statusLabel.Size = UDim2.new(1, 0, 0, 20) statusLabel.Position = UDim2.new(0, 0, 1, -25) statusLabel.Text = "Ready" statusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) statusLabel.BackgroundTransparency = 1 statusLabel.Parent = mainFrame

local yOffset = 0 for _, server in ipairs(servers) do local playing = server.playing local maxPlayers = server.maxPlayers local jobId = server.id local ping = "N/A" local serverButton = Instance.new("TextButton") serverButton.Size = UDim2.new(1, -10, 0, 40) serverButton.Position = UDim2.new(0, 5, 0, yOffset) serverButton.Text = string.format("[%d/%d] JobId: %s", playing, maxPlayers, string.sub(jobId, 1, 12).."...") serverButton.BackgroundColor3 = Color3.fromRGB(50, 50, 60) serverButton.TextColor3 = Color3.fromRGB(255, 255, 255) serverButton.BorderSizePixel = 0 serverButton.Parent = serverList serverButton.MouseButton1Click:Connect(function() statusLabel.Text = "Joining server: " .. jobId TeleportService:TeleportToPlaceInstance(placeId, jobId, player) end) yOffset = yOffset + 45 end

-- Refresh Button refreshBtn.Size = UDim2.new(0, 100, 0, 30) refreshBtn.Position = UDim2.new(1, -110, 0, 35) refreshBtn.Text = "Refresh" refreshBtn.Parent = mainFrame refreshBtn.MouseButton1Click:Connect(function() refreshServers() end) screenGui

-- GUI Elements local screenGui = Instance.new("ScreenGui") local mainFrame = Instance.new("Frame") local serverList = Instance.new("ScrollingFrame") local refreshBtn = Instance.new("TextButton") local statusLabel = Instance.new("TextLabel")

local success, data = pcall(function() return HttpService:GetAsync("https://games.roblox.com/v1/games/" .. placeId .. "/servers/Public?limit=100") end)

-- Server List Frame serverList.Size = UDim2.new(1, -10, 1, -70) serverList.Position = UDim2.new(0, 5, 0, 40) serverList.BackgroundColor3 = Color3.fromRGB(40, 40, 50) serverList.BorderSizePixel = 0 serverList.CanvasSize = UDim2.new(0, 0, 0, 0) serverList.ScrollBarThickness = 8 serverList.Parent = mainFrame -- Main Frame mainFrame

-- Toggle GUI with 'B' key UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.B then screenGui.Enabled = not screenGui.Enabled end end)

if not success then statusLabel.Text = "Failed to fetch. Try again." return end