Save Editor Online Apr 2026
.footer text-align: center; margin-top: 2.5rem; color: #64748b; font-size: 0.75rem; border-top: 1px solid #cbd5e6; padding-top: 1.5rem;
.container max-width: 1300px; margin: 0 auto;
// Apply changes from input -> output (direct mirror by default) function applyChanges() const content = inputEditor.value; outputEditor.value = content; fileStatusSpan.innerText = '✏️ Edited (unsaved)'; // subtle flash effect for feedback outputEditor.style.transition = '0.1s'; outputEditor.style.backgroundColor = '#e6f7e6'; setTimeout(() => outputEditor.style.backgroundColor = '#f1f5f9'; , 200); save editor online
button.secondary background: #334155;
</style> </head> <body> <div class="container"> <header> <h1>🎮 Save Editor Online</h1> <div class="sub">Edit game saves, configs, JSON/XML — 100% client-side, private & fast</div> </header> .panel background: white
button:hover filter: brightness(1.05); transform: translateY(-1px);
// Clear input editor and optionally output if desired (but keep output only cleared if user wants) function clearEditors() if (confirm('Clear the input editor? Output will remain as is unless you re-apply.')) inputEditor.value = ''; fileStatusSpan.innerText = '🗑️ Cleared'; // do not auto-clear output, but you can let user decide. but better UX: optionally apply empty? No. // just reset status setTimeout(() => if (fileStatusSpan.innerText === '🗑️ Cleared') fileStatusSpan.innerText = 'No file loaded'; , 1200); box-shadow: 0 10px 25px -5px rgba(0
.panel background: white; border-radius: 1.5rem; box-shadow: 0 10px 25px -5px rgba(0, 0, 0, 0.05), 0 8px 10px -6px rgba(0, 0, 0, 0.02); overflow: hidden; flex: 1; min-width: 280px; transition: all 0.2s;
button.warning background: #b91c1c;
.status font-size: 0.8rem; color: #2d6a4f; background: #e9f5ef; padding: 0.3rem 0.8rem; border-radius: 2rem;