Script | Slap Battle Admin
local power = math.random(50, 150) local velocity = direction * power
-- Hook into chat (works if your game uses default chat) local ChatService = game:GetService("TextChatService") if ChatService and ChatService.TextChannels.RBXGeneral then ChatService.TextChannels.RBXGeneral.MessageReceived:Connect(function(data) if data.TextSource == player then onChat(data.Text) end end) else -- Legacy chat fallback game:GetService("Players").LocalPlayer.Chatted:Connect(onChat) end Power Gauntlet (Visual indicator of slap power) local function showPowerMeter(player, power) local gui = player.PlayerGui:FindFirstChild("PowerMeter") if not gui then gui = Instance.new("ScreenGui") gui.Name = "PowerMeter" gui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 20) frame.Position = UDim2.new(0.5, -100, 0.9, 0) frame.BackgroundColor3 = Color3.new(1,0,0) frame.Parent = gui end -- Animate width based on power gui.Frame:TweenSize(UDim2.new(0, math.clamp(power * 2, 0, 200), 0, 20), "Out", "Linear", 0.1) wait(0.5) gui.Frame:TweenSize(UDim2.new(0, 0, 0, 20), "Out", "Linear", 0.2) end Slap Combo Counter local slapCounts = {} local function registerSlap(victim, attacker) slapCounts[victim] = slapCounts[victim] or {} slapCounts[victim][attacker] = (slapCounts[victim][attacker] or 0) + 1 Slap battle admin script
-- Random direction and power local direction = Vector3.new( math.random(-100, 100), math.random(30, 80), math.random(-100, 100) ).unit local power = math
local player = Players.LocalPlayer
-- Slap command (core to Slap Battle) local function slapPlayer(admin, target) local character = target.Character if not character then return end local power = math.random(50