V0.4.38 Early Access: Terra Invicta

The Resistance (most straightforward). Avoid The Initiative and Protectorate.

Would you like a detailed breakdown of any specific system (counselor builds, space combat tactics, or tech tree paths) from v0.4.38? Terra Invicta v0.4.38 Early Access

| Faction | Goal | Playstyle Summary | | :--- | :--- | :--- | | | Defeat the aliens and repel the invasion. | Balanced; build military strength, protect Earth. | | Humanity First | Exterminate all aliens and their sympathizers. | Aggressive; high atrocity risk, purge alien flora. | | The Academy | Establish peaceful first contact and an interstellar alliance. | Diplomatic; requires alien research + human unity. | | The Protectorate | Surrender to the aliens on favorable terms to avoid annihilation. | Pacifist/Submission; suppress resistance, negotiate. | | The Servants | Worship the aliens and help them take over Earth. | Pro-alien; sabotage other factions, spread alien culture. | | The Initiative | Exploit the alien arrival for profit and power. | Economic; control global economy, sell alien tech. | | Project Exodus | Build a generation ship and flee the solar system. | Escape; tech rush, defend shipyard, ignore Earth politics. | The Resistance (most straightforward)

278 hours (2042 victory as Humanity First). | Faction | Goal | Playstyle Summary |