Save Editor: Titan Quest Android
def set_int(self, offset, value): self.data[offset:offset+4] = struct.pack('<I', int(value))
def get_string(self, offset, max_len=64): end = self.data.find(b'\x00', offset, offset+max_len) if end == -1: end = offset + max_len return self.data[offset:end].decode('utf-8', errors='ignore')
def set_int(self, offset, value, size=4): self.data[offset:offset+size] = struct.pack('<I', value)
def show_info(self): name = self.get_string(0x04) level = self.get_int(0x44) gold = self.get_int(0x4C) self.name_label.config(text=f"Name: name") self.level_label.config(text=f"Level: level") self.gold_label.config(text=f"Gold: gold") # Populate entries with current values self.entries["Level"].delete(0, tk.END) self.entries["Level"].insert(0, str(level)) self.entries["Gold"].delete(0, tk.END) self.entries["Gold"].insert(0, str(gold)) self.entries["Strength"].delete(0, tk.END) self.entries["Strength"].insert(0, str(self.get_int(0x50))) self.entries["Dexterity"].delete(0, tk.END) self.entries["Dexterity"].insert(0, str(self.get_int(0x54))) self.entries["Intelligence"].delete(0, tk.END) self.entries["Intelligence"].insert(0, str(self.get_int(0x58))) self.entries["Skill Points"].delete(0, tk.END) self.entries["Skill Points"].insert(0, str(self.get_int(0x64))) self.entries["Attr Points"].delete(0, tk.END) self.entries["Attr Points"].insert(0, str(self.get_int(0x68))) Titan Quest Android Save Editor
def get_string(self, offset): end = self.data.find(b'\x00', offset) if end == -1: end = offset + 64 return self.data[offset:end].decode('utf-8', errors='ignore')
/data/data/com.handygames.titanquestlegends/files/SaveData/ Each character has a .que file (e.g., Character1.que ). The .que file structure (simplified):
# Modify editor.edit_stats(gold=999999, skill_points=100, attr_points=50, level=40) def set_int(self, offset, value): self
def edit_stats(self, level=None, gold=None, strength=None, dexterity=None, intelligence=None, skill_points=None, attr_points=None): # Offsets (verify with your save version) offsets = 'level': 0x44, 'exp': 0x48, 'gold': 0x4C, 'strength': 0x50, 'dexterity': 0x54, 'intelligence': 0x58, 'health': 0x5C, 'mana': 0x60, 'skill_points': 0x64, 'attr_points': 0x68 if level is not None: self.set_int(offsets['level'], level) if gold is not None: self.set_int(offsets['gold'], gold) if strength is not None: self.set_int(offsets['strength'], strength) if dexterity is not None: self.set_int(offsets['dexterity'], dexterity) if intelligence is not None: self.set_int(offsets['intelligence'], intelligence) if skill_points is not None: self.set_int(offsets['skill_points'], skill_points) if attr_points is not None: self.set_int(offsets['attr_points'], attr_points)
def get_int(self, offset, size=4): return struct.unpack('<I', self.data[offset:offset+size])[0]
editor.save() print("Done.") For a user-friendly desktop tool (run on PC, then copy save back to Android): Adjust path
import tkinter as tk from tkinter import filedialog, messagebox, ttk import struct import shutil import os class TQSaveEditorGUI: def (self, root): self.root = root self.root.title("Titan Quest Android Save Editor") self.root.geometry("500x600")
Internal Storage/Android/data/com.handygames.titanquestlegends/files/SaveData/ With root:
def apply_changes(self): if self.data is None: messagebox.showwarning("No file", "Open a save file first") return try: self.set_int(0x44, self.entries["Level"].get()) self.set_int(0x4C, self.entries["Gold"].get()) self.set_int(0x50, self.entries["Strength"].get()) self.set_int(0x54, self.entries["Dexterity"].get()) self.set_int(0x58, self.entries["Intelligence"].get()) self.set_int(0x64, self.entries["Skill Points"].get()) self.set_int(0x68, self.entries["Attr Points"].get()) messagebox.showinfo("Applied", "Changes applied in memory. Click Save File to write.") except ValueError: messagebox.showerror("Error", "Please enter valid numbers")
if not os.path.exists(save_path): print("Save file not found. Adjust path.") exit(1)