Updated Best Doors---- Script 【Extended — 2025】

-- Function to update status text local function updateStatus(msg) Status.Text = msg end

This script is and works on the latest version of DOORS . If any feature breaks due to a game update, let me know and I’ll refresh it.

-- Infinite Stamina if Settings.InfiniteStamina then local playerScripts = LocalPlayer.PlayerScripts if playerScripts:FindFirstChild("Stamina") then playerScripts.Stamina:Destroy() end updateStatus("Infinite Stamina: ON") end

ScreenGui.Parent = game:GetService("CoreGui") Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(30,30,30) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.02,0,0.1,0) Frame.Size = UDim2.new(0,200,0,300) Frame.Active = true Frame.Draggable = true UPDATED BEST DOORS---- Script

-- Auto Wardrobe (get all items at start) if Settings.AutoWardrobe then local function getItem(itemName) for _, v in pairs(workspace:GetDescendants()) do if v.Name == itemName and v:IsA("Tool") and v.Parent ~= LocalPlayer.Character then local character = LocalPlayer.Character if character and character:FindFirstChild("Humanoid") then local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then v.Parent = LocalPlayer.Backpack wait(0.1) end end end end end spawn(function() wait(2) local items = "Crucifix", "Lighter", "Lockpick", "Vitamins", "Flashlight" for _, item in pairs(items) do getItem(item) wait(0.3) end updateStatus("Auto Wardrobe: Items collected") end) end

-- No Key Needed if Settings.NoKeyNeeded then local oldunlock oldunlock = hookfunction(LocalPlayer.PlayerGui.GameUI.Interaction.Trigger, function(self, ...) local args = ... if self.Name == "Lock" then return end return oldunlock(self, ...) end) updateStatus("No Key Needed: ON") end

-- Figure Bypass (disable figure hearing/sight) if Settings.FigureBypass then local function bypassFigure() for _, figure in pairs(workspace:GetDescendants()) do if figure.Name == "Figure" and figure:FindFirstChild("FigureRagdoll") then local humanoid = figure:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = 0 end local hearing = figure:FindFirstChild("Hearing") if hearing then hearing:Destroy() end end end end spawn(function() while Settings.FigureBypass do bypassFigure() wait(1) end end) end -- Function to update status text local function

-- Anti-Lag if Settings.AntiLag then game:GetService("Lighting").FogEnd = 1000 game:GetService("Lighting").FogStart = 1000 for _, v in pairs(game:GetDescendants()) do if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Fire") then v.Enabled = false end end updateStatus("Anti-Lag: ON") end

-- Auto Crucifix if Settings.AutoCrucifix then spawn(function() while Settings.AutoCrucifix do for _, figure in pairs(workspace:GetDescendants()) do if figure.Name == "Figure" and LocalPlayer.Character then local distance = (LocalPlayer.Character.HumanoidRootPart.Position - figure.Position).Magnitude if distance < 20 then local crucifix = LocalPlayer.Backpack:FindFirstChild("Crucifix") if not crucifix then crucifix = LocalPlayer.Character:FindFirstChild("Crucifix") end if crucifix then crucifix.Parent = LocalPlayer.Character fireclickdetector(crucifix:FindFirstChild("ClickDetector")) updateStatus("Auto Crucifix: Used on Figure") wait(5) end end end end wait(0.5) end end) end

-- GUI Button Click ToggleButton.MouseButton1Click:Connect(function() Settings.NoClip = not Settings.NoClip if Settings.NoClip then ToggleButton.Text = "No Clip: ON (press N)" else ToggleButton.Text = "No Clip: OFF (press N)" end end) if self

ToggleButton.Parent = Frame ToggleButton.BackgroundColor3 = Color3.fromRGB(70,70,70) ToggleButton.Position = UDim2.new(0.1,0,0.15,0) ToggleButton.Size = UDim2.new(0.8,0,0,40) ToggleButton.Text = "Toggle No Clip (N)" ToggleButton.TextColor3 = Color3.fromRGB(255,255,255) ToggleButton.Font = Enum.Font.Gotham ToggleButton.TextSize = 14

-- Settings (you can change these) local Settings = AutoBreach = true, FigureBypass = true, AutoCrucifix = true, NoKeyNeeded = true, InstantRevive = true, AutoWardrobe = true, AntiLag = true, NoClip = false, -- toggle with N key InfiniteStamina = true, AutoHideOnRush = true, HighlightHidingSpots = true

-- Highlight Hiding Spots if Settings.HighlightHidingSpots then for _, v in pairs(workspace:GetDescendants()) do if v.Name == "Closet" or v.Name == "Bed" then local highlight = Instance.new("Highlight") highlight.Parent = v highlight.FillColor = Color3.fromRGB(0,255,0) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255,255,255) end end updateStatus("Hiding Spots Highlighted") end