; SSJ -> SSJ2 (similar structure, use anim 5001) [Statedef 3001] ; ... copy above, change anim, add sounds, set var(1)=2

; Majin -> SSG (anim 5003, var(1)=4) [Statedef 3003] ; ...

[Info] name = "Vegeta - All Forms" displayname = "Vegeta (All Forms)" versiondate = 04,14,2026 mugenversion = 1.0 author = "MUGEN Community" pal.defaults = 1,2,3,4,5,6 [Files] cmd = Vegeta_AllForms.cmd cns = Vegeta_AllForms.cns st = Vegeta_AllForms.cns stcommon = common1.cns sprite = Vegeta_AllForms.sff anim = Vegeta_AllForms.air sound = Vegeta_AllForms.snd pal1 = Vegeta_Base.act pal2 = Vegeta_SuperSaiyan.act pal3 = Vegeta_SuperSaiyan2.act pal4 = Vegeta_Majin.act pal5 = Vegeta_SuperSaiyanGod.act pal6 = Vegeta_Blue.act

[State 6000, Bind to Root] type = BindToParent trigger1 = 1 time = 1 pos = 0,-10 ignorehitpause = 1

; SSG -> SSB (anim 5004, var(1)=5) [Statedef 3004] ; ...

[State 3000, End] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1

; SSJ2 -> Majin (anim 5002, var(1)=3) [Statedef 3002] ; ...

[State 0, Form Stats] type = VarSet trigger1 = var(1) = 0 ; Base var(5) = 100 ; Attack mul var(6) = 100 ; Defense mul ignorehitpause = 1

[State 0, SSJ2 Stats] type = VarSet trigger1 = var(1) = 2 var(5) = 160 var(6) = 120 ignorehitpause = 1

[Statedef -1] ; AI and command handling

; ============================================ ; Aura Helper State ; ============================================ [Statedef 6000] type = A movetype = I physics = N velset = 0,0 ctrl = 0 anim = 6000 ; aura sprite sprpriority = -1

33.1/3rd

Vegeta All Forms Mugen – Free Access

; SSJ -> SSJ2 (similar structure, use anim 5001) [Statedef 3001] ; ... copy above, change anim, add sounds, set var(1)=2

; Majin -> SSG (anim 5003, var(1)=4) [Statedef 3003] ; ...

[Info] name = "Vegeta - All Forms" displayname = "Vegeta (All Forms)" versiondate = 04,14,2026 mugenversion = 1.0 author = "MUGEN Community" pal.defaults = 1,2,3,4,5,6 [Files] cmd = Vegeta_AllForms.cmd cns = Vegeta_AllForms.cns st = Vegeta_AllForms.cns stcommon = common1.cns sprite = Vegeta_AllForms.sff anim = Vegeta_AllForms.air sound = Vegeta_AllForms.snd pal1 = Vegeta_Base.act pal2 = Vegeta_SuperSaiyan.act pal3 = Vegeta_SuperSaiyan2.act pal4 = Vegeta_Majin.act pal5 = Vegeta_SuperSaiyanGod.act pal6 = Vegeta_Blue.act vegeta all forms mugen

[State 6000, Bind to Root] type = BindToParent trigger1 = 1 time = 1 pos = 0,-10 ignorehitpause = 1

; SSG -> SSB (anim 5004, var(1)=5) [Statedef 3004] ; ... ; SSJ -> SSJ2 (similar structure, use anim

[State 3000, End] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1

; SSJ2 -> Majin (anim 5002, var(1)=3) [Statedef 3002] ; ... [State 3000, End] type = ChangeState trigger1 =

[State 0, Form Stats] type = VarSet trigger1 = var(1) = 0 ; Base var(5) = 100 ; Attack mul var(6) = 100 ; Defense mul ignorehitpause = 1

[State 0, SSJ2 Stats] type = VarSet trigger1 = var(1) = 2 var(5) = 160 var(6) = 120 ignorehitpause = 1

[Statedef -1] ; AI and command handling

; ============================================ ; Aura Helper State ; ============================================ [Statedef 6000] type = A movetype = I physics = N velset = 0,0 ctrl = 0 anim = 6000 ; aura sprite sprpriority = -1

Johnny – Remember Me?

John Leyton was slightly bemused when a pair of knickers were hurled from the crowd at a recent show. At the height of his fame, he regularly drew screams from female fans, but he was hardly expecting that kind of behaviour just past his 67th birthday. “I didn’t see them at first – the band told me they were there, down by my feet,&rdqu…

FABULOUS BAKER BOY

A drumming legend, Ginger Baker has
acquired a reputation for not suffering
fools, and his long-standing residence
in South Africa, remote from the UK
music scene, even devoid of an official website,
meant a meeting on a cold autumn day in
London’s Shepherd’s Bush could’ve been
daunting. But in his hotel suite, the 69-year-…

Gone Fishing

as well as chipping in a few mementos of his band days. RC asked him if he’d had a hand in its tracklisting.

vegeta all forms mugen
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