You have three warlords, two days of grain, and one broken trebuchet. Behind you: a kingdom of ashes. Ahead: an enemy that grows stronger with every breath you waste.
The game or narrative scenario, Warlords Under Siege , begins at the worst possible moment. The Hollow Host is not conquering land; it is erasing it. Every fallen soldier, every farmer, every child rises within minutes to join the ranks of the mindless horde. The warlords—once bitter enemies—face a simple, terrifying truth: Warlords Under Siege
Welcome to the siege. There is no retreat. There is no reinforcements. There is only what you are willing to burn. End of Write-Up You have three warlords, two days of grain,
Below, by torchlight, you see them. Thousands. Not marching—shambling with purpose. Each one wears the face of yesterday’s ally. The Iron Khan’s son leads the vanguard, his throat still cut, his eyes now hollow pits of amber light. The game or narrative scenario, Warlords Under Siege
I. The Premise In the sprawling, blood-soaked continent of Varnak , the age of empires has collapsed. A decade of civil war, magical fallout, and peasant revolts has shattered the central monarchy into a patchwork of fiefdoms. Now, a new terror emerges from the blighted eastern wastelands: The Hollow Host —a hive-mind army of husk-like soldiers led by a rogue necromancer known only as the Silent King .